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Ghostbusters

Activision

Ghostbusters

Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters).

Released
26 October 1984
Developer
Activision
Publisher
Activision
Perspective
Bird view / Isometric · Side view
Platforms
Atari 2600 · Atari 8-bit · Commodore C64/128/MAX · ZX Spectrum · DOS · Apple II · Amstrad CPC · Sega Master System/Mark III · MSX
Genres
Arcade
76
Player rating
80
Critic rating
42
Ratings counted

Ghostbusters

Quick answers

Ghostbusters

The story

Based on the 1984 film of the same name, the Ghostbusters are the ones to call to "bust" any ghost hauntings. They do this through the use of nuclear-accelerated "proton packs" and "ghost traps", whereby the ghosts can be captured and transferred to a secure storage facility at their Headquarters. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly and dramatically increased. The Ghostbusters must reduce the paranormal psychokinetic energy, the "PK level" in the city, which represents ghost power, before the Temple of Zuul awakens and resurrects an evil goddess called Gozer.

Ghostbusters

How long to beat

Completionist
15 h

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Key facts

Platforms

Game modes

Themes

Ghostbusters

Trailer

Ghostbusters

Screenshots

Ghostbusters

Reviews and languages

1 languages in the interface, 1 of them with full voice acting. English is supported, with full voice acting.

Ghostbusters

Platform releases

Commodore C64/128/MAX
26 October 1984
Apple II
1 January 1985
Atari 8-bit
1 February 1985
Atari 2600
1 October 1985
Amstrad CPC
31 December 1985
MSX
31 December 1985
ZX Spectrum
31 December 1985
DOS
31 December 1986
Sega Master System/Mark III
1 May 1987

Ghostbusters

Official pages

Series

Ghostbusters

Ghostbusters

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