Atari
Missile Command
As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.
- 74
- Player rating
- 77
- Critic rating
- 49
- Ratings counted
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Key facts
Platforms
Game modes
- Single player
- Multiplayer
Themes
- Action
- Science fiction
- Warfare
Missile Command
Trailer
Missile Command
Screenshots
Missile Command
Reviews and languages
1 languages in the interface, 0 of them with full voice acting. English is supported.
Missile Command
Platform releases
- Arcade
- 1 July 1980
- Commodore C64/128/MAX
- 31 December 1983
- Atari ST/STE
- 31 December 1987
Missile Command
Official pages
Missile Command