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Missile Command

Atari

Missile Command

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

Released
1 July 1980
Developer
Atari
Publisher
Sega
Perspective
Side view
Age rating
PEGI 3 · ESRB E
Platforms
Arcade · Commodore C64/128/MAX · Atari ST/STE
Genres
Shooter · Arcade
74
Player rating
77
Critic rating
49
Ratings counted

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Key facts

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Game modes

Themes

Missile Command

Trailer

Missile Command

Screenshots

Missile Command

Reviews and languages

1 languages in the interface, 0 of them with full voice acting. English is supported.

Missile Command

Platform releases

Arcade
1 July 1980
Commodore C64/128/MAX
31 December 1983
Atari ST/STE
31 December 1987

Missile Command

Official pages

Missile Command

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