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Super Pac-Man

Beam Software

Super Pac-Man

Super Pac-Man is a game in Namco's Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells, and shamrocks. Most of these items are hidden in passages that have locked doors at either entrance, and in order to unlock the doors, Pac needs to eat the key that is closest to the passage that he wishes to unlock. As usual, ghosts will keep chasing Pac around the maze until he has lost all his lives. However, Pac can enter the warp tunnels at either side of the maze to lose the ghosts quickly. There are two types of power pellets in the maze: green and yellow. Yellow power pellets cause ghosts to turn blue, allowing Pac to eat them for points, whereas green ones cause Pac to enlarge and will also cause the ghosts to become much thinner and wider, allowing him to fly over them. He can also break open the doors without the need of keys. The effects of the pellets, unfortunately, only last for a number of seconds. During the time that he is enlarged, a flashing star will appear besides two boxes that are located in the middle of the maze. The first box will display the current fruit or prize, and the other will display a rotating selection of them. If Pac manages to eat the star when they match there will be a large bonus score. Occasionally, after three or more stages, there will be a bonus stage where Pac automatically gets enlarged. The object of these stages is to eat everything in the maze before the time runs out and, during these stages, there will be no ghosts to pursue him.

Released
26 September 1982
Developer
Beam Software
Publisher
Bally Midway
Perspective
Bird view / Isometric
Platforms
Arcade · Atari 8-bit · Commodore C64/128/MAX · Atari 5200 · DOS · Legacy Mobile Device
Genres
Puzzle · Strategy · Arcade
51
Player rating
11
Ratings counted

Super Pac-Man

How long to beat

Main story
1 h
Main + extras
2 h
Completionist
3 h

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Key facts

Platforms

Game modes

Themes

Super Pac-Man

Screenshots

Super Pac-Man

Reviews and languages

1 languages in the interface, 0 of them with full voice acting. English is supported.

Super Pac-Man

Platform releases

Atari 5200
Arcade
26 September 1982
Atari 8-bit
31 December 1984
Commodore C64/128/MAX
31 December 1988
DOS
31 December 1989
Legacy Mobile Device
17 May 2006

Super Pac-Man

Official pages

Series

Pac-Man

Super Pac-Man

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